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Saturday, June 29 • 1:00pm - 1:30pm
Rapid Prototyping for Game Developers

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Rocky Balboa didn’t jump into the ring with Apollo Creed without first doing a lot of training, mastering the basics, and getting the eye of the tiger. Game developers don’t always have the luxury of keeping their skills sharp and trying new things with the incredibly long development cycles common to this type of project. Learn how a seasoned game developer can keep their skills sharp while pushing into new areas with a rapid prototyping training regimen.

Speakers
avatar for Scott Bromander

Scott Bromander

Interactive Developer, The Nerdery
Scott’s development background began in 1994 when his love for video games inspired him to learn how to create them himself. | | A 2007 graduate of Brown College with a Bachelor of Science in game design and development, Scott went on to found his mobile game company Warp The Form in 2008. He joined The Nerdery in 2011 as an interactive developer specializing in interactive and game development technologies, focusing on Clients' game... Read More →



Saturday June 29, 2013 1:00pm - 1:30pm
3 - Technical Stage

Attendees (5)